Certified Scrum Master® By James Coplien


It is with great honor and joy that, after a long wait due to the pandemic, we have with us once again, the one and only: James Coplien!

The Code.Learn Certified Scrum Master program, designed in exclusive collaboration with James Coplien, author of “Organizational Patterns of Agile Software Development” and “Lean Architecture: for Agile Software Development”, is designed to give aspiring and beginning Scrum Masters and team members the foundations of Scrum and Agile practice.

Centered in practical exercises, the seminar creates lasting memories and learnings that participants can carry over to their teams so that they can avoid common Agile pitfalls.


Scrum Masters are the ladders of the Scrum Team, acting to properly set Scrum up according to the Scrum Guide’s definition. Scrum Masters achieve this by assisting everyone in the Scrum Team and the organization as a whole in understanding the Scrum theory and practice, and facilitating the Scrum Team’s improvement within the Scrum framework.


Taking this CSM course, passing the CSM test, and accepting the license agreement designates the participant as a Certified Scrum Master, which indicates that they have been introduced to and understand the basic concepts they need to perform as a Scrum Master or team member in a Scrum team.

Key Objectives

The key learning objectives of this program can be summarized as follows:

Scrum Theory, Concepts, Practices

    • Agile and why it works
    • Scrum as three roles: Product Owner, ScrumMaster, and Development Team
    • Scrum as four events: Sprint Planning, Daily Scrum, Sprint Review, Sprint Retrospective
    • Scrum as four artifacts: Product Backlog, Spring Backlog, Impediment List, Sprint Goal
    • Poker Planning

Release Planning

    • The Product Backlog

Production and Sprints

    • The Sprint Goal
    • Sprint Planning
    • Task Boards
    • The Daily Scrum
    • Burndown Charts
    • Velocity and Drag
    • The concept of “Done”
    • Technical Debt
    • Sprint Signature
    • Sprint Review
    • Sprint Retrospective

Velocity Game

Overcoming Impediments

Management, Distribution and Scaling



Coming Soon @ April/May 2023 (you will be informed as soon as possible for the registrations)
Dates to be announced soon!


16 Hours (2 full days)

Target Audience

This course is for everyone who wants to learn more about how people work effectively on teams to build things together. Managers will learn how they can support teams, and Project Managers will learn new ways of looking at product development.

Prerequisite Knowledge

No prerequisite knowledge is required.


Sessions will be carried out inside a physical classroom in our premises at:

Code.Hub Training Center
Leof. Alexandras 205, Athina 115 23
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  • DURATION: 16 hours
  • PREMISES: Code.Hub Training Center Leof. Alexandras 205, Athina 115 23